Cranial Tap

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About Cranial Tap

Cranial Tap was formed in 2006 to help firms understand, transition, and adapt to the virtual world space. During this exciting time, whole industries will be impacted by what can be best described as a revolution. Entertainment, communication, and business will transform over the next few years to take advantage of this new mass market medium.

Who We Are

Dave Levinson - AKA Dave Surface,  CEO
Dave Surface Dave is a veteran online entertainment and video game professional with twenty years of experience producing compelling products with Sega of Japan, Time Warner Cable, Lockheed Martin, America Online, Intel and General Electric. Responsible for the launch of nearly 100 consumer products including video games, VoIP dashboards, social/community networks, switched circuit phone applications, user interfaces, interactive television experiences and presence applications.

Dave is a published author, artist, inventor, strategist and visionary. He is the author of six filed patents in the virtual world space. He is the inventor of the wildly successful AOL SuperBuddy 3D characters and several other online consumer products and services.

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Tony Podlaski - AKA Korvel Noh,  CTO
Korvel Noh A chemist by degree, a programmer by trade, and an entrepreneur at heart, Tony Podlaski brings fifteen years worth of multimedia and programming experience to Cranial Tap. Starting with his recording studio Karmic Burden Sound through his tenure as co-founder, president, and lead programmer of the multimedia development company Kingdom Interactive, Inc., his technical knowledge and creative vision have been an integral part of every project.

At Kingdom Interactive, Tony has overseen the creation of multiple innovative and immensely popular web sites. From building the e-commerce engine and content delivery system for Audio Kingdom, to publishing Lightsource, one of the world's most popular photography podcasts, to programming an ad management system for a client's network of sites which at its peak delivered over one and a half million targeted ad impressions and netted six figures of income daily, Tony has a broad range of experience in the fine art of balancing content, function, and performance.

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Chris Hodgdon - AKA Cloud Insoo,  Developer
Cloud Insoo Chris has spent most of his life involved with computers and programming. He began his programming career at the age of 9 on an Atari 400 and went on to obtain a BS in Electrical Engineering at the University of Maine in Orono. Chris has had 11+ years of engineering experience developing particle accelerator technology for the semiconductor industry, being involved in both hardware and software design and is a co-author on a number of patents. In addition to hardware & software development, Chris has expanded his skills by working with 2D and 3D drafting and graphics programs over the years including CorelDraw, PhotoImpact, AutoCAD and ProEngineer among others.


Nancy Ritchie - AKA Nancy Richey,  Designer
Nancy4 Homewood With over 15 years of marketing and sales experience, Nancy's successes in developing, planning and promotion with companies large and small have served her well in the virtual world. At Long & Foster, Realtors, Inc®, she is responsible for analyzing market trends, developing and implementing strategies and performing cost-benefit analysis. Using such tools as Publisher and Photoshop, she creates flyers, brochures and other print advertising on a regular basis. In Second Life, she uses these tools and others to create clothing, products and events for many popular destinations.

Always with an eye to future and an eagerness to learn, she has a hands-on approach and uses every opportunity to gain and master new skills. With strong interpersonal skills and the ability to perceive client needs, Nancy quickly discerns the latest trends and uses them to surpass client goals.

View Tony Podlaski's profile on LinkedIn

Eric M. Scharf - AKA Ricky Schmooz, Consultant
Ricky Schmooz Eric has been involved with the entertainment software industry since 1991. Through various production and senior level capacities, he has taken part in the development of a wide variety of entertainment software, covering a broad spectrum of genres, spanning several hardware platforms, for a large number of developers, including Activision, Nova Logic, Adrenalin Entertainment, FASA Interactive, Angel Studios, Eagle Interactive, Sony Computer Entertainment of America, Midway Games, Exakt Entertainment, Point of View, Savage Entertainment, Imhotep Interactive, Magic Lantern, Inc., and BreakAway, Ltd.


Michelle Colombo - AKA Devotchka Dagger,  Artist
Devotchka Dagger Michelle is a college student majoring in Arts, Languages, and Literature. Working as graphic designer and translator, she is a Photoshop veteran who spends too much time lurking the web while waiting for The Great Pumpkin. As the seasons pass, she prepares for a long winter and tries to protect herself from predators.

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